Showing posts with label Bots. Show all posts
Showing posts with label Bots. Show all posts

May 27, 2011

Garry's Army: DOZ-3R

DOZ-3R ("Dozer")
Aim for the weak spot?
The Dozers of the Progeny were originally built for clearing forests and doing all manner of heavy lifting. But the Progeny has been floating in space for several hundred years now, and the Dozers have just been sitting in storage, mostly forgotten. But not by Garry.

During Garry's mutiny, he dusted off a few of the Dozers and retrofitted them with modified force field generators. Although the high power cost of the force field generators essentially robbed the Dozers of most of their original functions, they do have two new abilities: short periods of invincibility, and the ability to overcharge their force field generators to emit a powerful shockwave which can known down almost anyone or anything nearby. They aren't particularly dangerous when alone, but when placed in the ranks of an army, a Dozer can disrupt enemy forces so powerfully that it can almost single-handedly turn the tide of the battle.

May 25, 2011

Garry's Army: B0-UNC3R v4.28

B0-UNC3R v4.28
Not as jolly as it looks.
Garry developed the first version of the B0-UNC3R as a form of sentient bomb, coated with a hyper-elastic synthetic alloy, to be dropped from aircraft. But there were too many accidents in the testing phase, during which a huge amount of Garry's military equipment was destroyed by B0-UNC3Rs that had bounced off the ground at terminal velocity and then exploded on impact with whatever they hit next.

Not one to be a quitter, Garry continued refining the B0-UNC3R until he settled on version 4.28, which oddly resembles a reclining fat man. Garry claims that this is the most aerodynamic shape possible.

Garry frequently deploys B0-UNC3Rs all over Desia for a myriad of uses, including bombardment or flushing out underground tunnels and cave systems. This latest version can even be set to only detonate on impact with certain individual targets! This is bad news for Captain Moore.

May 12, 2011

Garry's Army: Crusher

Look up.
Garry has built thousands of these machines and planted them all over Desia. Simple yet effective, the Crusher was designed as a means of blocking off choke points from unwanted visitors. Its suction claws allow it to grip horizontal surfaces and stay suspended in the air indefinitely. As enemies approach, the Crusher releases itself and plummets to the ground below, attempting to pulverize any unsuspecting targets. And if the enemy dodges out of the way, the Crusher simply uses rocket propulsion to launch itself back up to the ceiling, grab hold, and try again.


April 10, 2011

Garry's Army: X-9001 Bombing Drone

X-9001 Bombing Drone

How do those bombs fit in there? Lots of lubrication.
Originally built as pre-colonization scouting vehicles, the X-9000 Scouter was built to carry one pilot and a large number of planetary sensors which could be quickly deployed onto a planet's surface. Garry retrofitted the X-9000 Scouters with miniaturized munitions factories, allowing them to rapidly craft and drop bombs as they flew. He replaced the pilot's cockpit with a computer, threw in a few automated sensors, and presto! The X-9001 Bombing Drone was born. The X-9001 is an integral part of Garry's arsenal, and it is frequently used to clear a path for some of the slower-moving ground bots.

The X-9001 drops Gargantuan Tri-uranium Flux Ordinance (GTFO) bombs. These massive projectiles are difficult to fight against, as they have three different modes. Some GTFOs simply explode on impact just like any normal bomb, but the GTFO can also expand and transform into a Shellbot, depending on certain calculations the bomb's internal computer makes as it descends. And better still, the GTFO may also explode into even more bombs. As Garry has always said -- or at least, as he just started saying recently -- "You can't go wrong with more bombs."


April 9, 2011

Garry's Army: Shellbot

Shellbot
[SPOILER ALERT: The Shellbot description contains some elements from the Skybrawler game's story.]
Keep your distance. A really long distance.
Garry began manufacturing Shellbots as the faction war began to escalate. Captain Moore's rag-tag army of alien refugees and beaten-down Progeny crash survivors proved to be a much more potent fighting force than Garry had originally estimated. To drive back the onslaught of Moore's Army, Garry set his bots to work converting a portion of the Progeny to manufacture Shellbots.

Shellbots are equipped with dual gauss rifles for extremely long-range artillery shelling, capable of firing accurately for hundreds of miles. For short-range combat, Shellbots can fall back on their shoulder-mounted rocket salvos. These potent explosion factories also have ammunition regeneration technology, allowing them to fire almost indefinitely. The only way to shut off a Shellbot's bombardment is to destroy the Shellbot.

Once Garry had completed a vast army of Shellbots, he dispatched them across Desia, typically alongside other bots to serve as long-range support. By Garry's estimates, Captain Moore's probability of success against the oncoming tide of Shellbot bombardment is lower than 1%. But Garry has been wrong before.