Showing posts with label Goat Milk. Show all posts
Showing posts with label Goat Milk. Show all posts

August 27, 2011

Project 87: INITIATE

Big news today! First, Goat Milk has landed at the #2 top rated platformer slot -- for all time -- at the YoYoGames site. To get that slot, it had to beat out over 11,000 other games. On the one hand, I'm pretty pumped about this, since I only spent a single weekend building it. It's the first game that I've really "unleashed" on the public, so its success gives me a lot of hope for my next project, which will take way more than just a weekend to create.

Speaking of my next project, here's a first-glimpse screenshot of one of the early levels:

Click image to enlarge.

The game is called Project 87. Without giving too much away, I'll just say that it's a puzzle platformer which blends elements of Portal and VVVVVV. In Project 87, you play a small robot that is being subjected to a series of logical challenges while some overseeing figure is observing your progress (for reasons I won't yet disclose).

Bottom line: Project 87 will melt your brain into a puddle.

August 21, 2011

Goat Milk

(Freeware)

Many weeks ago, the Dow Jones Industrial Average suddenly plunged by 500 points. Jerry the dairy farmer's retirement savings were destroyed, and he went into a profit-driven frenzy to recoup the loss. Searching for new sources of milk, Farmer Jerry turned to the nearest thing he could find: Barry the mountain goat.

You play as Barry the Goat. Your goal: don't get milked! All this running from Farmer Jerry makes you tired, though, so you must make the occasional stop to eat grass, goatberries, and coffee beans, all while avoiding bottomless pits, mud holes, tumbling boulders, high winds, and burning hot magma.

Goat Milk features six action-packed levels of Goatberry-munching glory.

Music generated at http://www.earslap.com/projectslab/otomata
Sounds made by voice and sfxr.
Created with Game Maker. Graphics and animations created using Inkscape.

SETUP:
Windows only. The zipped folder contains a .exe file. Extract the .exe file into its own folder -- this is where it will store your saved progress. Double-click the .exe file to begin! Controls are explained on the menu screen.

Created in under 48 hours from scratch for the Ludum Dare competition, August 2011.