Showing posts with label Videos. Show all posts
Showing posts with label Videos. Show all posts

November 17, 2011

Progeny: Buried Alive Progress

Development of Progeny: Buried Alive is coming along great. More than any game idea I've had, I'm really excited about the story that is being told through this game. And probably unlike some of my previous games, I am taking my sweet time with this one in order to very thoroughly test it and polish it as I go. 

I've had a few "eureka" moments where some interesting game mechanic just manifested itself and begged to be implemented. The most recent one is shown below.


As you may recall from my preview video, Dan's energy pistol has two firing modes. The primary fire shoots a green projectile that deals a pretty good chunk of damage to enemies. The secondary fire is not actually an attack but is more of a utility option. It's called "Propulsion" and allows you to throw yourself in the opposite direction of where your pistol is pointing, sort of like a rocket engine.

As I began playing around with the game and testing the first level, I kept instinctively attempting to use my propulsion in order to throw projectiles back at enemies. It just felt like that's how it should work. After all, if it throws out enough thrust to make me fly through the air, why can't I also use that force to send enemy projectiles back at them? So I worked it in, and I'm happy with the results. Check out the video of the current alpha state of the game below to see it in action!

September 10, 2011

Project 87 Gameplay video

Here's a gameplay video of the tutorial stage of Project 87. Enjoy!

August 17, 2011

GravPLAT!

MY FACE IS SHOWN! Also, I'm prototyping a gravity platformer.

August 3, 2011

BACTERIUM!

Nearing completion. Enjoy!


I'm finishing up a tutorial and will be putting together a bunch of challenges. Hoping to submit it for publishing on iPad and iPhone. And PC, if I can find a good way to distribute it. Woohoo!

July 20, 2011

Lanturn Trailer!

Lanturn development is nearing completion, and we're making final tweaks and tests to ensure it's ready for release. In the meantime, feast your eyeballs on the promotional trailer!

June 24, 2011

Friday Video Blog #4: The Hive, Interface changes, and more!


Enjoy the movie magic! Also, Stoz Studios is now on Twitter. Username: StozStudios. I think it's a pretty catchy username. FOLLOW IT.

June 17, 2011

Friday Video Blog #3: Daniels Industries Shop, Abilities

New video blog! Here you can see some of the upgrades purchasable at Daniels Industries once you have built Jamestown. I've also got some ability previews in there. On to making more levels now!

April 11, 2011

3D Stonefang

Here's the Stonefang as it appears in Skybrawler:


And here's the concept art, which I made about 6 months ago:


I actually posted this video back in November, but that was long before I had fleshed out the Stonefangs and their place in the world. I thought some of my readers might enjoy a second look at this guy. You might also be thinking, "Hey! The 3D one looks way cooler than the 2D one!" I agree. Sadly, though, I don't have the tools yet to make 3D games, so we'll have to stick with the 2D fellow for a while.

January 16, 2011

Cactogon Video

A quick preview of the Cactogon in its natural habitat. Original music by Joe Fraioli!