I would like to extend a heartfelt thanks to everyone who has dug into their pockets to make this project a reality; my friends, family, and a whole crowd of people I have not met (yet). Yes, this project is ambitious, and I recognize that putting your money into a project being built by a novice indie developer is something of a risk. But I promise that I won't let you down. I can't help but polish and tweak this game until it is exactly what I envisioned from the start, because I will not accept anything less. This obsession is somewhat distracting, however; as I read case briefs and write papers for my law classes, ideas bounce back and forth in my head until I finally give in and plug away at some new game mechanic for a few hours. But I can't avoid that, and I certainly don't intend to.
I see the potential in Skybrawler, and I plan to make it into something truly great, but my time is so constrained by my studies that I can only eke out a few little tweaks and modifications each day. I have made it a priority to build something in the game each day, and I have certainly lost sleep as a result, but it has been well worth it so far. Not to worry, though; my time constraints will soon be lifted, because this summer, thanks to my devoted and generous backers, I will be developing Skybrawler full time, all day, every day. No classes, nothing to interfere with the game's progress. It looks like Skybrawler will indeed have its place at Indie Games Festival 2012.
This is the start of something big. Thank you all for making it happen.
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