Today I managed to squeeze in some game mechanic tweaking, and I finally got the chance to implement a shiny new ability: SPRINT. It's an activated ability that doubles your run speed for a short time. It has a moderate cooldown before you can use it again. It's one of those things that will really come in handy, so you might want to save it for when you get caught in a tight spot. For example, if you need to hurdle a Cactogon.
You may also notice the newly-configured UI in the top right corner. Since the game will ultimately use the entire numpad for all of the player's combat abilities, it only made sense to configure the abilities in the same layout on the interface. Let me know your thoughts! I'm on the fence about its size, but it does a good job of disappearing when you're playing, and the more centrally-located health bar is a bit easier to catch from the corner of your eye. This is just a prototype UI, though; I'll keep playing with it as time passes.
|This trajectory doesn't look safe.|