February 27, 2011

Back to game development!

This weekend was a success; I buttoned up that paper I had been working on. It still has a few tweaks to go, but it's taken care of, which means I can get my nose back into Skybrawler! Expect a couple new zones this week, on top of whatever crazy shenanigans pop up as things progress.

I also plan on finalizing the Dialogue system by the end of the weekend and (hopefully) implementing an "objectives" portion to the user interface so that the player can quickly and easily see what he or she has to do on each particular level.

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